Hi everyone, first of all we want to thank CGArtZone for inviting us, We would love to share with you “making of” El Masjid Nabawy Expansion project. I hope you will find it useful.
Vanilla Studio is a small business located in Egypt we just started our business in 2016 and since then it has been a very rich and exciting experience, We have done a lot of great projects, New members joined our team who had a great impact and helped us bring out those great projects. One of these project was Al Masjed Al Nabawi..
About this project particularly, it was of the most interesting projects we worked on, to get it done very tight deadline, the challenge was very big but we did the job.
First thing after receiving the client brief we started to dig the internet and get some inspiration images (photography – architectural visualization), the purpose is to achieve the atmosphere and the feeling, in our case we are in KSA – Al Madinah, so we need to communicate through the atmosphere and the architecture itself.
First we started the modelling of facades referring to some images sent by our client.
Going into details of the shades and pattern, trying to achieve the Islamic look and keep the identity of El Madina.
Then we started gathering our presentation probs, things we will use it.
And the landscape elements.
Basicly we didn’t have much materials but a quick overview on the main materials.
Lighting And Rendering.
Here we started the most interesting part in our work, normally we have references for the moods and atmospheres, putting into consideration the location. We started with global illumination then added the other lights depending on how much we need it
Here is the setup for a GI.
Then we figured out that we may need a stronger sun so we added over here, the fun part is that you will need to match the shadow coming from HDRi with the new shadow from the sun, in our case we matched the direction but the sun hight would introduce too much long shadows, so we kinda faked it to be shorter xD.
For the render output we exported some render passes we always use “Multimatte Elements – Specular – Reflection – Refraction – Lighting – Zdepth”.
After long hours of render we began the post processing our images to get it done for the final delivery, we used the same hierarchy for all the photoshop files.
Here is a quick overview for one of the PSDs.
And here is before and after images.
Also check the other shots here.
Hope that was useful, for any questions don’t hesitate to contact us, Here is my E-mail: [email protected]